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Video Game Publishing and Licensing in the US and China

Thu, Sep 24

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Online Event

Registration is Closed
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Video Game Publishing and Licensing in the US and China
Video Game Publishing and Licensing in the US and China

Time & Location

Sep 24, 2020, 7:00 PM PDT

Online Event

About the Event

Co-sponsor with Premack Rogers P.C. 

Free CLE  

This course will introduce you to the fundamental relationship between publishers and developers and the key legal issues that often surface in a video game publishing deal. The United States and China are the two biggest gaming markets in the world. This course will also introduce the video game publishing regulatory framework in China and compare it with publishing in the US. The speakers will discuss an important component of publishing — content review — and explore the differences between the US model (ESRB rating) and Chinese model (NPPA approval).

Benjamin Premack is the co-founder and managing partner of Premack Rogers P.C., the Pacific Northwest's leading interactive entertainment law firm with more than 35 years of industry experience. Benjamin has handled and advised on numerous domestic and international video game publishing and licensing deals. Benjamin also serves as a member of the board of advisors in International Game Developers Association (“IGDA”) Seattle Chapter. He is a guest lecturer at The Game Studio at Champlain College. Yanfei Wang is a summer associate with Premack Rogers P.C. Yanfei is a third year law student at the University of Washington School of Law. Before attending law school in the United States, Yanfei practiced corporate and business law in China where she advised multinational corporations on complex cross-border transactions. She was licensed to practice law in China in 2013 and has over 5 years of experience working on Sino-US cross-border issues.

Washington Bar Continuing Legal Education 1 credit approved.

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